


Warhammer 40K Darktide Review - Left To ShredĪll standard Skitarii Vanguards are armed with: They bear this duty stoically and in solemn silence, fighting to the last in the name of their inhuman god. Should enough hyper-irradiated shot penetrate its target, the secondary effects of the rad-volley become amplified to the point where not even a Tyranid could possibly survive.īecause of this, Skitarii Vanguard are assigned to the most hazardous warzones the galaxy can offer. Though the Vanguard troopers' signature Radium Carbines slowly kill their wielders, their effect upon those struck by their bullets is a hundred times worse. Those that reach this stage of mechamorphosis are known as "Skitarii Alphas." Some go on to attain the rank of "Alpha Primus" - overseers who can operate independently for standard years if necessary, as solid and reliable as the titanium, steel and iron that replaces their flesh. The most blessed of Skitarii pass a point called the "Crux Mechanicus," their body more machine than flesh. Even if foes survive the glowing cavalcade, the rad-poisoning of the shells contaminates the air and ground. The Vanguard troopers' signature Radium Carbines unleash volleys of hyper-irradiated shot that can fell any target. It is a price they willingly pay, for their devotion to the Machine God is absolute. The Vanguard themselves are theoretically safe inside their war plate, but on the rare occasions these warriors unscrew their helmets, the sight of their missing teeth and hairless, sore-pocked skin tells the awful truth. So much radiation bleeds out from a Skitarii Vanguard's wargear that foes in close proximity become weakened and fatigued for non-Skitarii to be stationed in the same barracks is a death sentence. Over the many civil wars waged by the Cult Mechanicus, the Vanguard have learned to endure and weaponise their lethal radioactive emissions. Should their foes survive the worst of the shooting, critical levels of rad-poisoning may still be achieved by the very proximity of the Skitarii Vanguard, who will look on in silent interest as an enemy that thought the worst was over stumbles, chokes, and dies of radiation poisoning. Their baroque carbines fill the air around their foe with harmful emanations, corrupting the atmosphere itself even as they punch hyper-irradiated shot into the flesh of their victims. Equipped with pack generators that bleed potent radioactive by-products, these Omnissian martyrs are so saturated with radiation that even to approach them is to succumb to their peculiar curse.
